Media, Culture and Immersive Technologies Manager - RNIB
An integration of human intervention and carefully crafted technology, including machine learning and computer vision, is enabling increased independence among people with disabilities. The convergence of these elements is pivotal. A realm poised for notable transformation in the upcoming years is the accessibility of video games. Through its Design for Every Gamer Program, RNIB is actively addressing obstacles to video game accessibility for individuals with visual impairments on multiple fronts, encompassing raising awareness about design considerations and fostering user engagement.
John works on accessibility of media, broadcasting and gaming with a focus on technology and policy work. John has a wealth of experience of accessibility technology for people with sensory disabilities as he has worked at sensory loss charities for the last 15 years. He previously worked on accessibility and technology for RNID and the deafblindness charity Sense. He also has a Master’s Degree in Computer Systems Engineering and an interest in the accessibility potential of emerging technologies.