Head of Inclusive Design - RNIB
An integration of human intervention and carefully crafted technology, including machine learning and computer vision, is enabling increased independence among people with disabilities. The convergence of these elements is pivotal. A realm poised for notable transformation in the upcoming years is the accessibility of video games. Through its Design for Every Gamer Program, RNIB is actively addressing obstacles to video game accessibility for individuals with visual impairments on multiple fronts, encompassing raising awareness about design considerations and fostering user engagement.
Robin currently works as Head of Inclusive Design at RNIB providing leadership and expertise for the organisation’s inclusive design, user experience, digital accessibility and media, culture and immersive teams. Robin leads on the development of innovative strategic partnerships globally.